💡 What will be possible in the future with our PREMA platform? Are you interested?
Read the articles with the tag “What Prema Can Do”!
In 1991, there was a game in Japan in which players fought by reading barcodes. This was Epoch’s Barcode Battler, a “one-on-one” game in which players read barcode cards through a slit in the machine and used the numerical information to generate data on characters and items.
Although a special card is included in the package, the greatest feature of this game is that players can create their own original characters using barcodes from products that are commonly sold at convenience stores and supermarkets. Furthermore, the game also allows players to combine the characters with each other.
At the time, it even caused a social problem in which only barcodes were cut from store merchandise! This is a rare example of a game other than video game software creating a boom at a time when the NES and Game Boy were available, and one of the factors that contributed to this boom was the possibility of finding a strong character hidden somewhere in a store. In addition to the collectability of trading cards and the fun of competing against other players, this discoverability gave rise to a boom that surpassed that of video games.
Those read in the real world can be collected as characters and furthermore, can be made to fight in the game. This trend, which began with Barcode Battler, can also be seen in Monster Farm (1997 Tecmo, now Koei Tecmo Games), where players can create, raise, and battle monsters by reading CDs that have no relation to games. What if the enthusiasm for discoverability created by connecting the physical and the digital could next be realized via web3?
Barcodes still exist today. QR codes have long since become a household word.
If these codes can be read and characters can be created, exchanged, and traded, a new trading card market could be created.
PREMA’s technology will make it possible.
The AQR system used in the PREMA platform allows for the restoration and management of encryption of electronic data stored online by operating only QR codes and smartphones. The system is featured by the safe and secure use of highly secure QR codes.
Using this technology, QR codes can be attached to Shokugan (Japanese candy toy) sold at convenience stores and supermarkets, which can be read by users on the PREMA platform to obtain NFTs. Furthermore, by enabling the generation of NFTs from QR codes, which are commonly used not only for toys but also for other products, it is possible to ensure the discoverability that was the source of the enthusiasm generated by Barcode Battler and Monster Farm in the past.
PREMA platform also allows for the exchange and trading of acquired NFTs. One can simply enjoy collecting, or one can buy and sell the rare NFTs that have been unearthed. If we think about the possibility of discovering characters in the real world and attaching value to them as NFTs, this could generate unprecedented enthusiasm!
Finally, the NFTs that are acquired are made available for use in the game. The characters that you discover through your Shokugan or in real life will grow, fight, and move in the game. We want to provide an experience where the real and virtual worlds are connected and can be enjoyed while crossing over between them through the PREMA platform. This is exactly what our project’s concept of “connecting the real and the virtual” is all about.
Shokugan culture is deeply rooted in Japan; it is said that Ezaki Glico Co., Ltd. started Shokugan, a candy toy, in 1923 with the start of “Glico’s Extra”
Then, in 1977, Lotte’s Bikkuriman Surprise Sticker was released.
This became a social phenomenon, as it was the first time that a shokugan, which until then had been based on a manga or anime work, conversely became the basis for a manga or anime work.
Even now, they continue to release new series in collaboration with various IPs. Many of you may have purchased these in your childhood.
Currently, many of them are popular among adults and have a pre-purchase price of over $15,000.
Buying these Bikkuriman stickers with friends, enjoying the thrill of not knowing what will come out, taking the rare stickers you got to school, and showing off….
Showing off your dead stock sneakers, limited-time design, or 1st pair of Levi’s….
The common factor of the above-mentioned is that they are “limited editions” and “few collectors.
And isn’t that exactly the same as NFT?
When people hear the words “Web3” and “NFT,” they tend to have an image that “it looks difficult” and “you need expertise to get started,” etc. However, from our childhood to the present, we have unconsciously had a tendency to be susceptible to “ limited” and the majority of people feel that this is valuable.
While the projects themselves do not add value if they are not popular, the NFT projects that the majority think are worthwhile, naturally, jump in value.
Just like Pokémon cards and Bikkuriman stickers are more popular, the higher the pre-purchase price.
The only difference is that it is real or virtual.
In fact, looking at the movements of life, I think that all people living in the modern world feel that they can now use money to replace other assets, such as the increase in cashless payments, the existence of R Robinhood Markets Inc., a smartphone-based financial services company that has greatly influenced the US, and the ability to buy bitcoin through PayPal, Square, and other services.
Gary Vaynerchuk, best-selling author, and entrepreneur predicts that “in the future, Mickey Mouse will be NFT. This is the same as saying that merchandise development, which until now could only be done with physical products, such as original Mickey Mouse drawings, will become feasible with NFTs in the future.
We aim to play a role in connecting the real and virtual through NFT, which can provide the excitement of childhood with modern technology and is safe and unique.
Through NFT, we will recreate in a new form the thrill of opening the package of a Shokugan, the satisfaction of collecting a collection, and the supreme joy of acquiring a rare item.
Furthermore, by making it possible to reproduce these feelings in games, we intend to create an NFT that will continue to be loved by people.
Azuki creator Zagabond also stated in this article “We wanted to recreate the pleasure of opening Pokémon card packs,”; we intend to use high-tech QR codes combined with safety there to create more simple but exciting content.
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— -Thank you for reading.